Deep Blue Music Bottom
Music games
- Music games
- 1 view
- Music Apps (GSME, Greek Society for Music Education)
A jellyfish is attacking six little fish on the musical seabed, and only you can help! You can stop each attack, but the jellyfish is good at hiding. Listen to whether it moves up or down and get in its way. Can you protect the little fish?
In each challenge, you hear two successive notes and move the defending fish to the position that matches the second note. To find the correct position, listen for whether the second note is higher or lower than the first and how far apart the two notes are. The game offers four difficulty levels, an option to listen to the notes again, and up to forty challenges per game.
The game develops aural skills by focusing on the recognition of ascending and descending melodic intervals and the distance between two pitches. It also helps players connect what they hear with vertical position in space. Deep Blue Music Bottom 2.0 is part of MusApps, a collection designed by Yannis Mygdanis to help prospective Music School students prepare for admission, as part of an initiative by the Greek Society for Music Education (GSME). It can be used for individual practice or guided listening activities in music education.
Screenshots from the application
- MusApps
- melodic intervals
- pitch
- listening
- music games
- Music Schools
Related publications and presentations
Journal articles, chapters in edited volumes, papers in conference proceedings and published teaching scenarios by Yannis Mygdanis. Each record provides bibliographic details and an abstract, with links to the publisher, DOI or full text where available. Browse by type or year, search the catalogue and switch between title and APA reference views.
2 results
Articles in scientific journals
Mygdanis, Y.2023Article in scientific journal
Design and development of three original music-educational digital games for admission exams in Greek music schools
Journal of Culture in Tourism, Art and Education, 3(5), 67–75.
Mygdanis, Y. (2023). Design and development of three original music-educational digital games for admission exams in Greek music schools. Journal of Culture in Tourism, Art and Education, 3(5), 67–75.
Mygdanis, Y. (2023). Design and development of three original music-educational digital games for admission exams in Greek music schools. Journal of Culture in Tourism, Art and Education, 3(5), 67–75. https://doi.org/10.26220/cul.4599
Abstract
Playing is an integral part of children's daily lives in all cultures. In our current era, which is mainly digital, a vital part of children's lives involves using digital media and, consequently, digital games. Incorporating educational video games into formal or informal teaching-learning processes can increase students' interest and motivation, as well as active participation in lessons within a playful, interactive learning environment. In this context, digital game design is critical to its effective use in the educational process, enabling rich learning environments through specific teaching objectives based on current learning theories and students' age-related and developmental characteristics. In this article, we explore three innovative digital educational musical games that were specifically designed to align with the content of admission exams at Music Schools in Greece. These engaging applications were developed by the Music Schools working project group of the Greek Society for Music Education (G.S.M.E.) as a valuable instructional resource for exam preparation. At the same time, they create conditions for integration into both conservatoire and primary school music teaching-learning processes, providing creative teaching extensions.
Articles in conference proceedings
Mygdanis, Y.2022Article in conference proceedings
Design and development of three original digital music games for future students of Music High School [In Greek]
In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Mygdanis, Y. (2022). Design and development of three original digital music games for future students of Music High School [in Greek]. In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Mygdanis, Y. (2022). Design and development of three original digital music games for future students of Music High School [in Greek]. In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Abstract
Play is an integral part of children’s everyday lives across cultures. In a contemporary world that is increasingly digital, a significant part of children’s lives involves the use of digital applications and, consequently, digital games. The integration of digital educational games into formal or informal teaching and learning can increase students’ interest and motivation for active participation through playful interaction. In this respect, the design of a digital educational game is a critical factor in its effective educational use, as it can support rich learning environments structured around specific learning objectives, contemporary theories of learning, and the age-related characteristics of the students for whom it is intended. This article presents three original digital educational music games designed around the content of entrance examinations for prospective students of Greek Music Junior High Schools. The applications were developed within the Music Schools working group of the Greek Society for Music Education (G.S.M.E.) as accessible tools for creative pedagogical extensions, while also offering possibilities for use in both conservatoire and primary school music education.

No results found.
Further information on research and scholarly work, publications and citation records is available through the following platforms.
Google ScholarPublications and citation records
ResearchGateResearch profile and available publications
AcademiaPublications and academic material
ORCID provides a persistent unique researcher identifier.
Presentations, Announcements & Workshops
Conference talks and poster presentations, keynote addresses, invited lectures and workshops by Yannis Mygdanis. Records include the title, contributors, event details and abstract, alongside available programmes or supporting material. Search by contribution type or year and choose a concise title view or an APA reference.
1 result
Workshops
Mygdanis, Y.2021–2025Online workshop
MusApps digital music games
GSME Music Schools Working Group
Mygdanis, Y. (2021–2025). MusApps digital music games. GSME Music Schools Working Group.
Mygdanis, Y. (2021, June 12). Designing three original interactive music games for prospective Music School students [Presentation]. Second Meeting on Music Schools, “Music Schools, Here We Go!”, GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3206-mousika-sxoleia.html Mygdanis, Y. (2022, June 9). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3259-psifiaka-mousika-paixnidia-musapps.html Mygdanis, Y. (2023, June 6). MusApps digital music games v. 2.0 [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3271-psifiaka-mousika-paixnidia-musapps-v-2-0.html Mygdanis, Y. (2024, June 1). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/component/jnews/mailing/view/listid-1/mailingid-459/listype-1/lang-el-GR.html Mygdanis, Y. (2025, June 10). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3339-psifiaka-mousika-paixnidia-musapps-ergastirio-gia-paidia.html
Abstract
The games were first presented on 12 June 2021. From 2022 to 2025, the GSME Music Schools Working Group used them in four online workshops for children preparing for Music School admission.
2021 · First presentation · 2022 · 2023 · 2024 · 2025
Conference & event presentations
Mygdanis, Y. 2021 Conference presentation
Design and development of three original digital music games for prospective students of Greek Music Schools [In Greek]
2nd Panhellenic Conference “Educational Games and Art in Education and Culture”·29–31 October 2021·Athens, Greece
Mygdanis, Y. (2021). Design and development of three original digital music games for prospective students of Greek Music Schools [Conference presentation, in Greek]. 2nd Panhellenic Conference “Educational Games and Art in Education and Culture”, 29–31 October 2021, Athens, Greece.
Mygdanis, Y. (2021, October 29–31). Design and development of three original digital music games for prospective students of Greek Music Schools [Conference presentation, in Greek]. 2nd Panhellenic Conference “Educational Games and Art in Education and Culture”, Athens, Greece.
Abstract
Play is an integral part of children’s everyday lives. Across societies, diverse forms of play occupy a central place within cultural experience. Its importance and value have been widely recognised in relation to children’s cognitive, motor, emotional, and social development. In an era that is increasingly digital, a significant part of children’s lives involves the use of digital applications and, consequently, digital games. In recent years, digital educational games have been incorporated into teaching with increasing frequency. Research in the field generally indicates that their use in formal and informal teaching and learning can increase students’ interest and motivation, encouraging active participation through enjoyment and playful interaction. In this context, the design of a digital educational game is a decisive factor in its effective pedagogical use. Reflecting key characteristics of play as an activity, such games should aim to construct rich learning environments around clearly defined instructional objectives, informed by contemporary learning theories and by the age-related and developmental characteristics of their intended users. This presentation introduces three original digital music-educational games designed and developed around the content of entrance examinations for prospective students of Greek Music Schools. The applications were created within the Music Schools working group of the Greek Society for Music Education in order to provide accessible tools for creative teaching extensions. At the same time, their musical and pedagogical objectives make them suitable for integration into music-education activities in both conservatoire and primary-school contexts.
No results found.
Release information
- Design and development
- Yannis Mygdanis
- Year of publication
- Commissioning body
- Greek Society for Music Education (GSME)
- Version
- 2.0
Recommended applications
All applications
Space Glockenspiel
Music games
A game for recognising and reproducing melodies on a glockenspiel.
The Rhythm of Apache
Music games
A game for listening to, remembering and reproducing rhythmic patterns on a drum.
Compatura
Instrumental teaching
Interactive scores with colours, instrument cues and musical accompaniment for practice and teaching.
C Blues Jam Keys!
Instrumental teaching
An interactive environment for exploring twelve-bar blues, the blues scale and its basic chords.
Piano Challenges
Instrumental teaching
An application for creative piano practice.









