Space Glockenspiel
Music games
- Music games
- 5 views
- Music Apps (GSME, Greek Society for Music Education)
A little musical alien’s spaceship has crashed, and the five robots travelling with him are lost! Can you help him find them so they can repair the spaceship and return home? The alien sings a melody the robots know. Play it on the glockenspiel so they can hear it and come back!
A little musical alien has crash-landed on an unfamiliar planet, and his robot friends are scattered far and wide. Can you help him find them and repair his spaceship? In Space Glockenspiel, you listen to a five-note melody and try to play the notes in the same order on a virtual glockenspiel. Every correct attempt brings the alien closer to finding his missing robots.
Version 2.0 offers four difficulty levels, with options to replay the melody or reveal the note names. Feedback lets you hear the correct melody and compare the notes one by one, helping you develop careful listening, melodic memory, and the ability to play back musical phrases. Space Glockenspiel is part of MusApps, a collection created by Yannis Mygdanis as part of an EEME initiative to help prospective students prepare for admission to Music Schools in Greece.
Screenshots from the application
- MusApps
- glockenspiel
- melodic memory
- listening
- music games
- Music Schools
Related publications and presentations
Journal articles, chapters in edited volumes, papers in conference proceedings and published teaching scenarios by Yannis Mygdanis. Each record provides bibliographic details and an abstract, with links to the publisher, DOI or full text where available. Browse by type or year, search the catalogue and switch between title and APA reference views.
2 results
Articles in scientific journals
Mygdanis, Y.2023Article in scientific journal
Design and development of three original music-educational digital games for admission exams in Greek music schools
Journal of Culture in Tourism, Art and Education, 3(5), 67–75.
Mygdanis, Y. (2023). Design and development of three original music-educational digital games for admission exams in Greek music schools. Journal of Culture in Tourism, Art and Education, 3(5), 67–75.
Mygdanis, Y. (2023). Design and development of three original music-educational digital games for admission exams in Greek music schools. Journal of Culture in Tourism, Art and Education, 3(5), 67–75. https://doi.org/10.26220/cul.4599
Abstract
Playing is an integral part of children's daily lives in all cultures. In our current era, which is mainly digital, a vital part of children's lives involves using digital media and, consequently, digital games. Incorporating educational video games into formal or informal teaching-learning processes can increase students' interest and motivation, as well as active participation in lessons within a playful, interactive learning environment. In this context, digital game design is critical to its effective use in the educational process, enabling rich learning environments through specific teaching objectives based on current learning theories and students' age-related and developmental characteristics. In this article, we explore three innovative digital educational musical games that were specifically designed to align with the content of admission exams at Music Schools in Greece. These engaging applications were developed by the Music Schools working project group of the Greek Society for Music Education (G.S.M.E.) as a valuable instructional resource for exam preparation. At the same time, they create conditions for integration into both conservatoire and primary school music teaching-learning processes, providing creative teaching extensions.
Articles in conference proceedings
Mygdanis, Y.2022Article in conference proceedings
Design and development of three original digital music games for future students of Music High School [In Greek]
In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Mygdanis, Y. (2022). Design and development of three original digital music games for future students of Music High School [in Greek]. In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Mygdanis, Y. (2022). Design and development of three original digital music games for future students of Music High School [in Greek]. In E. Kantartzi & G. Papadimitriou (Eds.), Proceedings of the 2nd Panhellenic Conference: Educational Game and Art in Education and Culture (Vol. B, pp. 194–203). EKEDISY.
Abstract
Play is an integral part of children’s everyday lives across cultures. In a contemporary world that is increasingly digital, a significant part of children’s lives involves the use of digital applications and, consequently, digital games. The integration of digital educational games into formal or informal teaching and learning can increase students’ interest and motivation for active participation through playful interaction. In this respect, the design of a digital educational game is a critical factor in its effective educational use, as it can support rich learning environments structured around specific learning objectives, contemporary theories of learning, and the age-related characteristics of the students for whom it is intended. This article presents three original digital educational music games designed around the content of entrance examinations for prospective students of Greek Music Junior High Schools. The applications were developed within the Music Schools working group of the Greek Society for Music Education (G.S.M.E.) as accessible tools for creative pedagogical extensions, while also offering possibilities for use in both conservatoire and primary school music education.

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Presentations, Announcements & Workshops
Conference talks and poster presentations, keynote addresses, invited lectures and workshops by Yannis Mygdanis. Records include the title, contributors, event details and abstract, alongside available programmes or supporting material. Search by contribution type or year and choose a concise title view or an APA reference.
1 result
Workshops
Mygdanis, Y.2021–2025Online workshop
MusApps digital music games
GSME Music Schools Working Group
Mygdanis, Y. (2021–2025). MusApps digital music games. GSME Music Schools Working Group.
Mygdanis, Y. (2021, June 12). Designing three original interactive music games for prospective Music School students [Presentation]. Second Meeting on Music Schools, “Music Schools, Here We Go!”, GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3206-mousika-sxoleia.html Mygdanis, Y. (2022, June 9). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3259-psifiaka-mousika-paixnidia-musapps.html Mygdanis, Y. (2023, June 6). MusApps digital music games v. 2.0 [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3271-psifiaka-mousika-paixnidia-musapps-v-2-0.html Mygdanis, Y. (2024, June 1). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/component/jnews/mailing/view/listid-1/mailingid-459/listype-1/lang-el-GR.html Mygdanis, Y. (2025, June 10). MusApps digital music games [Online workshop]. GSME Music Schools Working Group. https://www.eeme.gr/info/activities/old-activities/3339-psifiaka-mousika-paixnidia-musapps-ergastirio-gia-paidia.html
Abstract
The games were first presented on 12 June 2021. From 2022 to 2025, the GSME Music Schools Working Group used them in four online workshops for children preparing for Music School admission.
2021 · First presentation · 2022 · 2023 · 2024 · 2025
Conference & event presentations
Mygdanis, Y. 2021 Conference presentation
Design and development of three original digital music games for prospective students of Greek Music Schools [In Greek]
2nd Panhellenic Conference “Educational Games and Art in Education and Culture”·29–31 October 2021·Athens, Greece
Mygdanis, Y. (2021). Design and development of three original digital music games for prospective students of Greek Music Schools [Conference presentation, in Greek]. 2nd Panhellenic Conference “Educational Games and Art in Education and Culture”, 29–31 October 2021, Athens, Greece.
Mygdanis, Y. (2021, October 29–31). Design and development of three original digital music games for prospective students of Greek Music Schools [Conference presentation, in Greek]. 2nd Panhellenic Conference “Educational Games and Art in Education and Culture”, Athens, Greece.
Abstract
Play is an integral part of children’s everyday lives. Across societies, diverse forms of play occupy a central place within cultural experience. Its importance and value have been widely recognised in relation to children’s cognitive, motor, emotional, and social development. In an era that is increasingly digital, a significant part of children’s lives involves the use of digital applications and, consequently, digital games. In recent years, digital educational games have been incorporated into teaching with increasing frequency. Research in the field generally indicates that their use in formal and informal teaching and learning can increase students’ interest and motivation, encouraging active participation through enjoyment and playful interaction. In this context, the design of a digital educational game is a decisive factor in its effective pedagogical use. Reflecting key characteristics of play as an activity, such games should aim to construct rich learning environments around clearly defined instructional objectives, informed by contemporary learning theories and by the age-related and developmental characteristics of their intended users. This presentation introduces three original digital music-educational games designed and developed around the content of entrance examinations for prospective students of Greek Music Schools. The applications were created within the Music Schools working group of the Greek Society for Music Education in order to provide accessible tools for creative teaching extensions. At the same time, their musical and pedagogical objectives make them suitable for integration into music-education activities in both conservatoire and primary-school contexts.
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Release information
- Design and development
- Yannis Mygdanis
- Year of publication
- Commissioning body
- Greek Society for Music Education (GSME)
- Version
- 2.0
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